![switch conduct together switch conduct together](https://i0.wp.com/www.vooks.net/img/2018/12/ConductTogetherScreen1.jpg)
Like with Conduct Together! we wanted Fly Together! to seamlessly transition from a singleplayer to a multiplayer experience. The game supports both stick & touch controls, but we're particularly proud of how fun it is to play with motion (once you get the hang of it). T took us the better part of a year to develop and refine the tech to support Wii-style motion control and make it work as seamless as humanly possible on a console that doesn't natively support it. Fly This is a game of creative planning and drawing flight paths and so to bring it to the big screen we'd have to make the Nintendo Switch do something it wasn't designed for. However, it quickly became clear that turning the core gameplay of Fly This into a console experience would require us to develop a completely new way of controlling the game. We took great effort in developing it from a classic mobile game into a co-op console experience and everyone who played both, know that it turned into so much more than a port.įueled by the response to Conduct Together! we set out to do the same thing with another one of our popular games: Fly This!
![switch conduct together switch conduct together](https://cdn03.nintendo-europe.com/media/images/06_screenshots/games_5/nintendo_switch_download_software_2/nswitchds_conducttogether/NSwitchDS_ConductTogether_06_TM_Standard.jpg)
When we made Conduct Together! from the same ingredients as Conduct This! we saw how good it was to reimagine a game for a new platform. We started working on Fly Together! almost 3 years ago, so to say that we've been looking forward to sharing this with you is an understatement.